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    <title>herald on Livia J. Elliot</title>
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    <description>Recent content in herald on Livia J. Elliot</description>
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      <title>Herald&#39;s Narration!!</title>
      <link>https://liviajelliot.com/blog/2024/14-herald-narration/</link>
      <pubDate>Sun, 23 Jun 2024 00:00:00 +1000</pubDate>
      
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      <description>When I wrote Herald and its gentlecat protogonist, Meowise, I always imagined him with a very specific voice&amp;hellip; which, to no one&amp;rsquo;s suprise, is the voice I imagine my own cat has. That ended up biasing how I wrote the protagonist and how I read him in my mind. I don&amp;rsquo;t know why, I imagined him with a refined British accent, a very bassy voice, and the pedantic, kingly mannerisms only a cat overlord can achieve.</description>
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      <title>The World of Dely&#39;rae</title>
      <link>https://liviajelliot.com/blog/2023/3-delyrae-world/</link>
      <pubDate>Sat, 02 Sep 2023 00:00:00 +1000</pubDate>
      
      <guid>https://liviajelliot.com/blog/2023/3-delyrae-world/</guid>
      <description>Dely&amp;rsquo;rae is the world where (so far) three of my interactive stories are set—Drifting Tavern (which follows an apprentice trying to avoid cleaning duty), Potions Shoppe (where you play as a centuries-old Potionmaker), and Herald (in which you play as a gentlecat spy). It all started with Drifting Tavern, and now I have a couple more stories planned in that world.
With the release of Herald, I thought it would be interesting to share some insights into how I created this world.</description>
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      <title>The Artwork of Herald</title>
      <link>https://liviajelliot.com/blog/2023/2-herald-artwork/</link>
      <pubDate>Sat, 26 Aug 2023 12:00:00 +1000</pubDate>
      
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      <description>One of the things that I enjoy about fancy editions of books is the artwork—and when I was bouncing ideas for Unearthed Stories with the dev, we decided that artwork was a great idea. It contributes to that feel of special editions, letting readers immerse into the world (especially SFF worlds!) through a different sense, fostering and aiding their imagination.
Moreover, during that time, the dev and I decided that, whenever possible, we would prefer to include traditional, physical artwork rather than digital illustrations.</description>
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